SDR Television Beta #2

Simon Brown • April 24, 2025

The first Major Update

First of all, a big thank-you to everyone who has been trying the software, for the feedback and the help finding a very stupid bug which caused the "Encountered an improper argument" error.


Don't worry - if you use QO-100 then I'll be watching you!


At the bottom of this blog entry are new kits for both SDR Radio and SDR Television, but first here's what's been happening.


SDR Radio

Attacked two problems,

  1. Selecting Pluto/LibreSDR connected to the network,
  2. Slow startup when selecting Pluto/LibreSDR connected via USB.


Network Connection

This was a bug I introduced when adding custom LibreSDR support. I do hope it's fixed, if you have a problem please show me the Address field in your Radio definitions.


Slow Startup

It's always good to revisit code with a fresh brain - sometimes design errors jump out and smack you between the eyes. When starting a USB device I was searching in all backends (network, usb, ...) for the device when I knew already that it was a USB device. Now I just look for the device I want to open in the USB devices, this has significantly reduced the startup!


TX Filter Width

Now disabled while transmitting.


TX Offset.

The default TX offset is ignored in wideband (DATV) mode, this was causing stations to be 25kHz off frequency.


Bad Waveform

I'll be working on a problem when running the Pluto/LibreSDR with a bandwidth < 1,000 kHz where the signal appears to have a small crown! Recommended bandwidth is 1,536 kHz or higher.


SDR Television

If you select Transmit > Send a check is made to ensure you have entered your Callsign and Name in the TX: Configuration panel in the program settings (see below). If you haven't then you are prompted to do so.


NVIDIA Broadcast App

I also stumbled across NVIDIA Broadcast App which "transforms any room into a home studio". To use this you'll need a modern RTX GPU from NVIDIA. More information on this page. It's worth trying, has some good audio features.

NVIDIA Broadcast App

NVIDIA Broadcast is a free application designed to enhance the quality of livestreams, video calls, and voice chats by using artificial intelligence (AI) to upgrade standard webcams and microphones into smart, premium devices. It leverages the dedicated Tensor Core AI processors found on NVIDIA GeForce RTX, TITAN RTX, or Quadro RTX GPUs to provide real-time AI-powered effects[1][2][5][8].


Key Features

  • Noise Removal: Removes unwanted background noise from your microphone feed, such as keyboard clicks, pets, or street noise. This feature can also clean up incoming audio from others[1][5][8].
  • Virtual Background: Allows you to remove or replace your webcam background with images, gameplay footage, or a blur effect, similar to a green screen, without needing special equipment[1][5][6][8].
  • Auto Frame: Uses AI to track your face and keep you centered in the camera frame, even as you move around[1][5][6][8].
  • Video Noise Removal: Reduces visual noise and graininess from your webcam feed, especially helpful in low-light conditions, making the video appear clearer and more professional[5][6].
  • Room Echo Removal: Filters out echo from your microphone, improving clarity during calls and recordings[6].
  • Virtual Key Light and Studio Voice (Beta): Additional features in development to further enhance video and audio quality[5].


Compatibility and Use Cases

  • Works with most popular livestreaming, video conferencing, and voice chat apps, including OBS, Discord, Zoom, and more[1][2][5].
  • Requires a compatible NVIDIA RTX GPU for full functionality, as the AI effects rely on Tensor Cores[1][5][8].
  • Can be used for game streaming, professional video calls, online teaching, content creation, or simply improving everyday communication quality[2][3][7].


How It Works

NVIDIA Broadcast processes your audio and video feeds in real-time, applying AI effects to clean up noise, improve image quality, and add professional touches—all without the need for expensive hardware or a dedicated studio setup[1][2][5][8].


In summary, NVIDIA Broadcast is a powerful, AI-driven tool that transforms any room into a home studio, making high-quality streaming and communication accessible to anyone with a compatible NVIDIA RTX GPU[2][5][8].


Citations:

[1] https://www.nvidia.com/en-gb/geforce/news/gfecnt/202009/nvidia-broadcast-app/

[2] https://www.nvidia.com/en-gb/geforce/broadcasting/broadcast-app/

[3] https://www.nvidia.com/en-gb/design-visualization/software/broadcast-app/

[4] https://www.youtube.com/watch?v=gTbb_giw4lc

[5] https://www.nvidia.com/en-gb/geforce/broadcasting/broadcast-app/faq/

[6] https://www.youtube.com/watch?v=_kHFTeL1RVU

[7] https://www.nvidia.com/en-gb/geforce/broadcasting/broadcast-sdk/resources/

[8] https://www.windowscentral.com/what-nvidia-broadcast


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Description created (because I'm lazy today) by Perplexity: https://www.perplexity.ai/

The Kits

So, finally here are the kits:


SDR Radio:

SDR Television:


Any problems - just shout!

By Simon Brown • October 24, 2026
SDR Television v1.1.7 October 26th, 2026, Important bug fix and enhanced user interface. I've been using ChatGPT to help with both DSP and user interface design. Here we see the result of interface design. Receiver Finally found the cause of a bad memory leak. Every time User Interface Added an Octave Spectrum display, this is selected on the Receive and Transmit displays from the main dropdown, sub-menu "Audio Display..." as shown below. Added a new Style, SDR Television - Modern. Select the style from the Style dropdown in the top right-hand corner of the main display. Downloads are at the bottom of this page.
By Simon Brown • October 9, 2026
Introduction During September and October 2026 new noise blankers have been implemented to improve what was a weak part of the SDR Console signal processing chain. Using the knowledge of ChatGPT, this exercise took only five days and the result is shown below. These noise blankers will be available sometime in October 2026. Impulse Noise A noise blanker should remove Impulsive interference such as electrical switching noise, electric-fence pulses, ignition interference and short static crashes The screenshot below shows the new wideband noise blanker in action. The top half of the main waterfall shows the noise created by an electric fence, The bottom half shows the noise removed by the new wideband noise blanker.
By Simon Brown • October 9, 2026
RadioClear AI – A New Approach to Speech Noise Reduction Improving Weak Signal Reception One of the biggest challenges when listening to weak radio signals is separating speech from background noise. As signals become weaker, the noise can overwhelm the speech, making conversations difficult or sometimes impossible to understand. Conventional noise reduction has been available in software-defined radios for many years. Most systems analyse the received audio, estimate which frequencies contain noise, and reduce their amplitude. This can work very well, but there is always a compromise. Too little suppression leaves distracting background noise, while too much can make speech sound metallic, watery or unnatural. Important speech information may disappear along with the noise. For some time, I have wanted to develop a better approach for SDR Console, particularly for weak SSB reception. The objective was not simply to produce quieter audio, but to improve intelligibility while preserving the natural characteristics of the speaker's voice. The result is RadioClear AI , a new noise-reduction system combining adaptive digital signal processing with a recurrent neural network and complex temporal filtering. Comparison With RNNoise RadioClear AI and RNNoise both use neural networks to improve speech intelligibility by reducing unwanted background noise, but they employ different approaches. RNNoise is a well-established, computationally efficient solution that combines traditional signal processing with recurrent neural networks to estimate frequency-dependent suppression gains. It performs well across a variety of speech applications and has the advantage of being lightweight and widely tested. RadioClear AI has been developed specifically with radio communications in mind, particularly weak SSB signals affected by receiver noise. It combines adaptive noise estimation and speech-aware spectral processing with a recurrent neural network that generates complex temporal filter coefficients. Unlike conventional gain-based suppression, this approach uses information from consecutive audio frames to adjust both the amplitude and phase of the enhanced signal. Both approaches have strengths, and their relative performance depends on the type of interference, signal conditions and training material. RNNoise benefits from its maturity, efficiency and general-purpose design, while RadioClear offers a more specialised processing architecture tailored to weak radio reception. In initial listening tests, RadioClear AI has produced encouraging results, with cleaner background noise and natural-sounding speech compared with RNNoise on the signals tested. However, these observations are subjective, and controlled comparisons across a wider range of recordings would be needed to establish a consistent performance advantage. Further improvements to RadioClear's training data are planned, particularly using cleaner speech recordings and a greater variety of speakers and receiver noise conditions. Combining Traditional DSP with Artificial Intelligence Rather than relying entirely on artificial intelligence, RadioClear AI uses two complementary processing stages. The first stage is based on conventional digital signal processing. It continuously estimates the background noise and analyses the incoming audio to identify frequencies likely to contain speech. It also examines harmonic relationships, which are particularly important for voiced speech. This information is used by an adaptive spectral suppressor to reduce background noise while protecting important speech components. The result is an initial noise-reduced signal that provides a stable foundation for the neural network. This arrangement has an important advantage. The neural network does not need to learn everything about noise estimation and suppression from scratch. Instead, it receives a partially cleaned signal together with detailed information about the speech and noise characteristics. The neural network can then concentrate on improving the result. Looking Beyond Individual Audio Frames One of the limitations of conventional spectral noise reduction is that it generally operates by adjusting the amplitude of individual frequency components. However, speech is not a collection of unrelated frequencies. It is a continuously evolving signal with strong relationships between consecutive moments in time. RadioClear AI takes advantage of this. The incoming audio is divided into overlapping frames, and each frame is converted into a frequency-domain representation using a Fast Fourier Transform (FFT). The neural network receives 400 features describing the signal across 40 frequency bands. These include information about signal power, estimated noise, signal-to-noise ratio, speech probability, harmonic content and the relationships between consecutive complex spectra. At the heart of the system are two Gated Recurrent Unit (GRU) layers. Unlike a simple feed-forward neural network, a GRU maintains information about previous frames, allowing the system to recognise how speech changes over time. This temporal information is particularly valuable when the speech is partially obscured by noise. Complex Temporal Filtering The most significant difference between RadioClear AI and a conventional neural noise reducer is the way the network processes the audio. Many neural noise-reduction systems generate a set of gains that are applied to individual frequency bins. Although effective, this approach primarily controls amplitude. RadioClear AI goes further by generating complex-valued filter coefficients . For each frequency bin, the system combines information from the current audio frame and the previous two frames. The neural network determines how these spectra should be combined to produce the enhanced signal. Because the coefficients are complex, the system can modify both amplitude and phase. It can also exploit the relationships between consecutive frames rather than treating each frame independently. This gives the network considerably more flexibility than a conventional spectral gain mask. The neural network produces coefficients for 40 frequency bands, which are interpolated across the 257 FFT frequency bins. A three-tap complex temporal filter then generates the enhanced spectrum, which is converted back into audio. The complete process operates continuously in real time. Training the Neural Network The neural network is trained offline using examples of speech mixed with receiver noise. During training, the system is provided with both the noisy signal and the corresponding clean speech. It learns to generate complex filter coefficients that make the processed spectrum resemble the clean reference as closely as possible. An important development decision was to train the network against the actual reconstructed complex spectrum , rather than simply asking it to reproduce a set of ideal filter coefficients. This means the training process directly rewards improvements in the enhanced signal. The current network contains approximately 568,000 parameters and was trained using speech mixed with real receiver noise at signal-to-noise ratios ranging from +15 dB to −10 dB. The training and evaluation process showed substantial reductions in complex spectral error compared with the initial deterministic noise-reduction stage. The improvements were particularly encouraging at the lowest signal-to-noise ratios, where additional noise reduction is most valuable. Of course, mathematical measurements are only part of the story. A lower spectral error does not automatically guarantee better-sounding speech, so listening tests remain essential. Real-Time Processing and Listening Results The neural network was originally developed and trained using Python and PyTorch. The complete inference engine was then implemented in C++ for integration into SDR Console. To ensure that the C++ implementation behaved correctly, its results were compared directly with the Python reference. This included the recurrent network, complex coefficient generation, frequency interpolation and final spectral filtering. The results agreed to floating-point precision, giving confidence that the real-time implementation reproduces the trained model accurately. Initial listening tests have been very encouraging. On weak SSB signals, RadioClear AI produces natural-sounding speech with substantial background-noise reduction. In my own listening comparisons, the results have been noticeably better than RNNoise, particularly in preserving speech quality while reducing unwanted noise. An additional aggressiveness control has also proved useful, allowing stronger suppression of residual noise where desired. As always, the best setting depends on the received signal. Maximum noise reduction is not necessarily the same as maximum intelligibility, so the listener retains control over the amount of processing applied. What Comes Next? Although the current results are very promising, development is far from finished. One area where I expect further improvements is the training material. The first model was trained using a relatively small amount of speech, and the supposedly clean reference recording contained a little background noise. This is not ideal. If noise is present in the clean training reference, the network can learn to preserve some of that noise because it is treated as part of the wanted signal. The next step will therefore be to create a much better training dataset using genuinely clean speech recordings, ideally from several different speakers, together with a wider variety of real receiver noise. I intend to retain the existing neural architecture initially so that improvements from better training data can be evaluated independently. There is also potential to extend the system to other receiving modes, including AM and music, while retaining the existing 8 kHz neural processing engine. Final Thoughts RadioClear AI represents a significant step forward in my work on speech noise reduction for SDR Console. The most interesting aspect is not simply that it uses artificial intelligence, but how conventional DSP, recurrent neural processing and complex temporal filtering work together . By combining an adaptive noise estimator, speech-aware spectral processing and a neural network capable of exploiting relationships between consecutive audio frames, the system can perform noise reduction that would be difficult to achieve using conventional spectral attenuation alone. The aim has always been straightforward: make weak radio signals easier and more pleasant to listen to, without destroying the speech we are trying to recover. The initial results suggest that this approach has considerable potential, and I look forward to seeing how much further it can be improved with better training recordings. RadioClear AI is still evolving, but it is already producing some of the best weak-signal speech noise reduction I have achieved in SDR Console.
By Simon Brown • October 9, 2026
Can We Build a Better SSB Demodulator?
By Simon Brown • October 9, 2026
The Future of SDR Software
By Simon Brown • September 14, 2026
History
By Simon Brown • September 14, 2026
SDR Television v1.1.6 September 14th, 2026. To avoid confusion with the test versions of 1.1.5, this kit is now 1.1.6. Receiver Improved Gardner timing recovery. Improved Sum-product decoding. Redesigned soft decoder. Redesigned RRC matched filter. Note: this kit should be able to gain a dB or so sensitivity when detecting the frame header. v1.1.6 will have even better frame detection, hence better weak signal decoding. LDPS Settings, important! Open this page, select Defaults . There is no need to adjust the Sum-product optons, these options are only for development and may be hidden in future kits. Transmit Provider changed from SDR Television to SDR TV, some receivers only display a maximum of 18 characters in the provider field. Downloads are at the bottom of this page.
By Simon Brown • September 14, 2026
Improving DVB-S2 PLHEADER Detection at Low SNR Reliable detection of the DVB-S2 Physical Layer Header (PLHEADER) is one of the first challenges faced by a DVB-S2 receiver. Before the receiver can decode the payload, it must determine where a physical-layer frame begins, establish carrier phase and frequency sufficiently accurately, and decode the signalling contained in the PLS code. This becomes particularly interesting at very low SNR. I have been comparing two approaches: A traditional differential SOF/PLS detector. A new coherent, maximum-likelihood-oriented PLHEADER detector designed to exploit substantially more of the information contained in the DVB-S2 header. Both methods are trying to answer essentially the same question: At what symbol does the DVB-S2 PLHEADER begin, and what carrier frequency and phase best explain the received 90-symbol header? The difference is how much of the available information they use to answer that question. The full PDF is here .
By Simon Brown • September 13, 2026
Project for 2027? Love it or hate it, FT-8 is here to stay. I use WSJT-X to monitor 2m and sometimes 70cms. As a software developer, it's always rewarding to use one's own software. So I just asked ChatGPT whether it (he, she, they) even knew about FT-8. The response was amazing. So, this could be the start of a project which is also used for EME and meteor scatter modes. Read on dear reader, read on.